Shadow of the Tomb Raider
With SGX the Tomb Raider team were able to animate over 20,000 lines of dialog helping to build the biggest most open Tomb Raider adventure yet.
Client
Crystal Dynamics, Eidos Montreal, and Square Enix
Our Task
Speech Graphics provided The Tomb Raider with SGX, their animation processor, and the supporting Maya tools to help them team produce thousands of dialog lines of high fidelity facial animation.
Production Stages
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Facial model setup
We collaborated on a number of SGX compliant character setups. This is the foundational step that enables SGX could generate high fidelity animation that was true to animation style of the game.
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SGX and Supporting Tools
We provided SGX and the supporting Maya Plug-ins to automatically generate lip-synch and emotional expression for thousands of lines of game dialogue.